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Suburban house

Модель загородного дома.
Модель была создана в Blender по заказу владельца дома.

Дополнительно была разработана интерактивная демонстрация всего дома на движке Unity.
В интерактивной сцене некоторая бутафория была скачана из разных источников: tf3dm.com, archive3d.net и unity asset store.

Интерактивную программу – демонстрацию можно скачать по этой ссылке:
Download Suburban house

Для стабильной работы программы рекомендуется 4ех ядерный компьютер и дискретная видеокарта с 1Гб памяти!

Рендеринг в реальном времени на движке Unity:

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Видео демонстрация интерактива в Unity:

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Smart Car

The Smart Car project developed by me and my friends in the Bratsk State University with a support of candidate of technical sciences Denis Gorokhov.

The essence of this project is the development of environment to create an artificial intelligence (AI) machine.

In fact, we examined the following system: The car has one camera on the front bumper. On the sides of the car are eight sensors. The sensors measure the distance to obstacles. The distance of the sensor is limited, let’s assume, up to 100 meters.

We believe that the images can be processed particle filter. This program we have developed on Unity.

All process in this video:

We hope that you enjoy it.

With best regards – IG: Anton Bondin Alex Provotorov Danil Kazachkov Alexey Khlystov

Particle Filter

The Particle Filter project developed by me and my friends in the Bratsk State University with a support of candidate of technical sciences Denis Gorokhov.

We would like to convey special thanks to Tim Gittos. This programmer has developed the script «Global Localization with Particle Filters».

In addition, we were inspired by the lessons of artificial intelligence on the site Udacity.

Realization of the code of Tim in the virtual space was our purpose. To better understanding how the robot could move in the virtual space by using particle filter. The first step we chose the development environment in which we can operate. Finally, we chose the Unity. However, the most interesting thing is that the code was written by Tim in Python, and has the implicit typification. Creating a project in Unity by C# language we had to rewrite the code from Python to C# and also transform it in a clearly typified code.

All process in this video:

We really hope that we didn’t made mistakes in programming and properly understood what Tim Gittos meant. We developed this project only for own pleasure.

And we hope that you enjoy it.

With best regards – IG: Anton Bondin Alex Provotorov Danil Kazachkov Alexey Khlystov